Game Development
Notes
- Playdate Development With Neovim: Debugging My Setup and Altering the Quickfix List
- Playdate Development With Neovim: More Convenience
- Playdate Development With Neovim: Compiler Plugin
- Playdate Development With Neovim
- PROCJAM 2024: Game Jam Submission and Future Work
- PROCJAM 2024: Minor Observation
- PROCJAM 2024: Generating Random Configurations
- PROCJAM 2024: Cleanup, Collision, Configurations
- PROCJAM 2024: Connecting Tans
- PROCJAM 2024: Doodling and Hard-Coded Configurations
- PROCJAM 2024
- bpb Game Jam: Gegenrede im Netz
- PROCJAM 2023: I Did Not Manage to Hack Something Together
- PROCJAM 2023
RSS Subscriptions
- Adam Newgas (Boris the Brave): Mix of game dev stuff and AI/AI Safety research. Plus a smattering of personal articles, fiction, etc.
- Amit Patel (Red Blob Games): Interactive visual explanations of math and algorithms, using motivating examples from computer games.
- Arnold Rauers (Tinytouchtales): Video game creator since 2012.
- Asbjørn Thirslund (Brackeys): Game development tutorials on everything from Unity, Godot, and programming to game design.
- Bitlytic: Channel for video essays and coding tutorial videos.
- Daniel Cook (Lostgarden):
- Frank Force (Killed by a Pixel):
- GDQuest:
- Game Endeavor:
- Game Maker’s Toolkit:
- Gamedev.js Weekly:
- Goodgis:
- HeartBeast:
- Jordan Mechner: The latest news from the creator of Prince of Persia, author and graphic novelist, Jordan Mechner.
- Josh Morony:
- LetsGameDev:
- Playdate:
- Queble:
- SquidGodDev:
Bookmarks
- BeepBox: Online tool for sketching and sharing instrumental music.
- Canvas Engine Comparison: Render multiple moving rectangles to compare a number of canvas engines.
- Daniel Krajzewicz: Research fellow at the German Aerospace Center (DLR). We met during the bpb (Bundeszentrale für politische Bildung, Federal Agency for Civic Education) game jam 2023 and 2024.
- Game Programming Patterns: A book by Robert Nystrom: Patterns he found in games that make code cleaner, easier to understand, and faster.
- Labyrinthos.js Demo: JavaScript procedural generator for Mazes, Terrains, and Biomes.
- Lospec: Free online tools for people creating pixel art and other low-spec art.
- ProcGen Space: Collection of articles, papers, talks, videos, and other resources around procedural generation.
- Purple Sloth Studio: Indie game studio, formed in Berlin in early 2018, with the expressed purpose of creating video games (and related media) with a political subtext in a safe and supportive environment.
- QX82: Tiny JavaScript engine that lets you create games and experiences inspired by the look and feel of a retro 80s computer.
- SCRIPT-8: Fantasy computer for making, sharing, and playing tiny retro-looking games called cassettes.
- Xor: Graphcis programmer specialized in procedural generation, original works, creative problem solving, and squeezing the most out of minimal code.